top of page

Design and Technologies

"Education is the most powerful weapon which   you can use to change the world". Nelson Mandela
​Background Information for Teachers

 

By the end of Year 2 students will have had the opportunity to create designed solutions at least once in each of the following technologies contexts: Engineering principles and systems; Food and fibre production and Food specialisations; and Materials and technologies specialisations. Students should have opportunities to experience designing and producing products, services and environments. This may occur through integrated learning.

 

In Foundation to Year 2 students explore and investigate technologies − materials, systems, components, tools and equipment − including their purpose and how they meet personal and social needs within local settings. Students develop an understanding of how society and environmental sustainability factors influence design and technologies decisions. Students evaluate designed solutions using questions such as ‘How does it work?’, ‘What purpose does it meet?’, ‘Who will use it?’, ‘What do I like about it?’ or ‘How can it be improved?’ They begin to consider the impact of their decisions and of technologies on others and the environment including in relation to preferred futures. They reflect on their participation in a design process. This involves students developing new perspectives, and engaging in different forms of evaluating and critiquing products, services and environments based on personal preferences.

Using a range of technologies including a variety of graphical representation techniques to communicate, students draw, model and explain design ideas; label drawings; draw objects as two-dimensional images from different views; draw products and simple environments and verbalise design ideas.

 

Students plan (with teacher support) simple steps and follow directions to complete their own or group design ideas or projects, and manage their own role within team projects. Students are aware of others around them and the need to work safely and collaboratively when making designed solutions. (ACARA, 2016)

 

The Resouces are designed to aid teachers of Year 2 students. In today's society, some students may not have the opporunity or understadning of how plants and animals are grown for the purpose of food, clothing and shelter.

 

Additional Resources
 

Sid the Seed 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Apple Tree Life Cycle Animation

 

 

 

 

 

 

 

 

 

 

 

 

 

The Wiggles - Fruit Salad

 

 

 

 

 

 

Specfic Content Descriptors


 

Foundation to Year 2 Content Descriptions

Design and Technologies Knowledge and Understanding

 

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003)

 

Design and Technologies Processes and Production Skills

 

Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (ACTDEP008)

 

 

Cross - Curriculum Priorities

 

Sustainability

 

General Capabilities

 

Critical and Creative Thinking

Literacy

Personal and Social Capabilities

Ethical Understanding

 

 

Resources

 

 

Lesson Sequence - 6 weeks ( 45mins - 1 hour per week: may be altered to suit the needs of the school environment)

 

 

 

 

 

 

 

 

 

Assessment - Fruit salad yummy yummy.

 

 

 

 

bottom of page